Indie companies like Supergiant rely on what's known as a "long tail", where they make the bulk of their money over time as the game passes from person to person via positive word of mouth. Anyone looking for more of SGG's work after playing Hades would look at the options and see Bastion and Transistor as similar experiences they want to try but see Pyre as something cool and different but not what they're looking for. It's a radically different game than the other 3 whereas Bastion and Transistor share the isometric, hack and slash kinda feel of Hades. I agree, Pyre is a gem of a game but I don't think that opinion is widely held. I think it comes down to the popularity of the games.
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